AoeStats
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Black Forest

509687424Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 6m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Khmer · Spain
1329
+14
🇳🇱 Italians · Netherlands
1318
+14
🇫🇮 Mongols · Finland
1304
+15
🇨🇴 Gurjaras · Colombia
1278
+16
🇧🇩 Celts · Bangladesh
1308
-16
🇨🇳 Armenians · China
1291
-15
🇹🇷 Varangians · Türkiye
1271
-14
🇮🇶 Britons · Iraq
1251
-14
Player eAPM Actions Feudal Castle Imperial Opening
65 395 — — —
51 305 — — —
43 259 — — —
40 243 — — —
37 224 — — —
32 191 — — —
26 156 — — —
12 75 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,050 238 50 0 1,338 1,230
1,150 125 0 0 1,275 1,229
950 150 0 0 1,100 1,413
850 135 50 0 1,035 953
600 155 50 0 805 911
500 175 0 0 675 802
500 175 0 0 675 673
470 105 50 0 625 755
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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