AoeStats
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Fortress

509973301Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 52m 21s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1156
+18
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1134
+18
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1133
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1121
+19
🇧🇾 Franks · Belarus
1259
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1187
-18
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1157
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🇨🇱 Huns · Chile
1149
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 2,063 8:26 12:25 42:07 ⛏ Fast Castle
33 1,704 7:29 12:26 26:54 ⛏ Fast Castle
31 1,642 6:34 12:32 27:11 ⛏ Fast Castle
29 1,518 8:07 12:15 30:28 ⛏ Fast Castle
29 1,531 6:59 14:40 27:57 ⛏ Fast Castle
28 1,479 7:41 11:36 30:48 ⛏ Fast Castle
21 1,104 8:57 12:58 31:57 ⛏ Fast Castle
13 659 9:34 13:20 26:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,140 9,130 20,180 2,730 69,180 71,807
32,640 14,650 18,520 3,050 68,860 75,202
35,070 13,960 9,860 3,205 62,095 65,293
25,400 12,480 18,675 2,780 59,335 62,571
27,150 13,310 16,635 1,770 58,865 71,473
26,545 9,890 15,425 1,675 53,535 57,341
18,380 19,740 7,500 1,140 46,760 48,025
10,050 4,200 4,805 1,045 20,100 23,610
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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