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Nomad

509341568Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 58m 49s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Saxons · Brazil
1574
+10
🇨🇳 Franks · China
1470
+14
🇨🇳 Mongols · China
1432
+16
🇧🇷 Vietnamese · Brazil
1410
+17
🇪🇸 Burgundians · Spain
1443
-15
🇺🇸 Chinese · United States
1436
-14
🇨🇳 Huns · China
1428
-14
🇫🇮 Bengalis · Finland
1421
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 3,446 12:02 19:19 41:36 ⚔ Fish Boom into M@A
35 2,040 12:48 17:50 40:22 ⛏ Fast Castle
33 1,917 14:05 18:01 33:49 ⛏ Fish Boom FC
33 1,941 13:53 25:29 52:19 ⛏ Fish Boom into Fire Galleys FC
29 1,680 12:30 16:38 — ⛏ Fast Castle
28 1,651 13:58 20:18 35:52 ⛏ Fish Boom into Fire Galleys FC
28 1,667 14:35 18:17 53:54 ⛏ Fish Boom FC
21 1,211 12:38 18:39 38:42 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
34,240 18,665 15,815 3,775 72,495 78,512
18,375 26,773 15,770 8,345 69,263 80,305
25,470 14,471 19,625 3,750 63,316 72,680
25,665 17,263 13,520 3,555 60,003 66,382
17,400 21,659 5,370 3,755 48,184 52,724
16,055 13,855 13,455 425 43,790 44,696
17,645 10,407 6,410 4,745 39,207 39,807
10,925 12,851 5,250 1,070 30,096 36,903
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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