AoeStats
← 客官

Arena

508849257Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 5m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Byzantines · China
1422
+18
🇨🇳 Japanese · China
1394
+20
🇨🇳 Huns · China
1386
+20
🇨🇳 Saxons · China
1337
+22
🇦🇲 Franks · Armenia
1516
-22
🇨🇳 Mongols · China
1472
-20
🇭🇺 Burgundians · Hungary
1460
-19
🇨🇿 Koreans · Czechia
1442
-19
Player eAPM Actions Feudal Castle Imperial Opening
58 308 — — —
43 226 — — —
41 219 — — —
38 199 — — —
27 145 — — —
26 138 — — —
18 98 — — —
2 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
650 275 0 0 925 942
600 325 0 0 925 962
600 200 0 0 800 921
500 125 50 0 675 578
400 100 0 0 500 926
400 100 0 0 500 567
250 100 0 0 350 324
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.