AoeStats
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Arena

509943717Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 46m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Varangians · United Kingdom
1610
+11
🇺🇸 Vikings · United States
1558
+13
🇳🇴 Ethiopians · Norway
1522
+14
🇨🇿 Britons · Czechia
1540
-15
🇳🇱 Maya · Netherlands
1535
-14
🇨🇿 Hindustanis · Czechia
1380
-9
Player eAPM Actions Feudal Castle Imperial Opening
60 2,829 11:10 14:46 39:53 ⚔ FC into Scouts
54 2,509 8:37 23:17 42:29 ⚔ Towers into Archers
54 2,543 10:28 14:07 27:25 ⛏ Fast Castle
54 2,546 10:34 14:31 37:56 ⚔ FC into Skirms
48 2,269 10:50 14:31 37:59 ⛏ Fast Castle
37 1,732 10:00 14:19 32:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,120 25,484 19,450 6,270 76,324 78,899
20,715 16,919 11,370 2,365 51,369 58,718
18,720 15,085 9,730 2,450 45,985 59,404
13,475 15,911 8,775 1,015 39,176 45,776
15,605 12,730 7,900 2,900 39,135 42,602
15,195 14,990 5,990 2,730 38,905 39,569
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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