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Nomad

510003044Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 20m 55s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1587
+13
🇺🇸 Armenians · United States
1541
+15
🇧🇷 Huns · Brazil
1532
+16
🇧🇷 Gurjaras · Brazil
1461
+18
🇦🇷 Persians · Argentina
1682
-21
🇨🇳 Maya · China
1522
-16
🇲🇽 Spanish · Mexico
1461
-13
🇧🇷 Varangians · Brazil
1425
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 1,007 13:11 19:32 — ⛏ Fish Boom FC
46 954 13:51 19:07 — ⛏ Fish Boom FC
37 775 13:54 18:03 — ⛏ Fish Boom FC
36 748 13:47 20:36 — ⚔ Fish Boom FC into Archers
25 531 12:49 — — ⛏ Fish Boom
24 509 12:09 — — ⛏ Fish Boom
22 457 13:05 — —
18 369 12:20 20:33 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,125 6,440 1,035 100 12,700 13,876
4,035 4,312 1,100 100 9,547 9,441
4,100 3,464 1,275 100 8,939 8,892
3,610 4,018 1,025 100 8,753 8,510
3,975 3,895 390 105 8,365 9,322
3,375 3,509 450 100 7,434 8,513
2,575 4,317 400 100 7,392 7,662
1,150 1,595 120 100 2,965 3,252
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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