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Nomad

509726909Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 57m 40s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
1618
+13
🇨🇱 Burgundians · Chile
1509
+17
🇹🇼 Dravidians · Taiwan
1451
+20
🇨🇳 Vietnamese · China
1450
+20
🇦🇿 Huns · Azerbaijan
1544
-18
🇺🇸 Turks · United States
1542
-18
🇭🇺 Danes · Hungary
1528
-17
🇵🇪 Persians · Peru
1517
-17
Player eAPM Actions Feudal Castle Imperial Opening
54 3,105 12:34 20:12 33:01 ⛏ Fish Boom FC
48 2,764 12:44 17:26 35:45 ⛏ Fish Boom FC
46 2,660 11:10 32:00 44:52 ⚔ Fish Boom into Archers into Towers
44 2,548 13:49 21:57 34:19 ⛏ Fish Boom FC into Galleys
43 2,457 14:18 18:13 33:11 ⛏ Fish Boom FC
37 2,140 13:54 18:07 37:58 ⛏ Fish Boom FC
29 1,648 12:54 23:41 54:06 ⚔ Fish Boom into Towers FC
23 1,303 13:33 19:35 36:57 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
42,190 19,278 23,665 6,195 91,328 100,485
26,630 22,959 20,675 5,935 76,199 81,284
32,500 12,975 18,055 2,350 65,880 69,183
31,515 19,750 7,670 5,300 64,235 68,527
25,705 17,043 13,740 4,035 60,523 61,865
8,900 23,690 16,015 200 48,805 54,383
19,305 20,834 4,905 1,745 46,789 57,176
16,525 19,675 2,960 4,475 43,635 45,777
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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