AoeStats
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Arabia

510225520Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 53m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
903
+13
🇺🇸 Romans · United States
887
+13
🇦🇷 Chinese · Argentina
850
-14
🇦🇷 Danes · Argentina
816
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 2,418 9:42 23:22 41:17 ⚔ M@A into Archers
22 1,191 12:03 26:18 47:39 ⚔ Archer Rush
21 1,122 11:29 38:48 — ⚔ M@A Rush
15 812 13:46 26:06 42:59 ⚔ M@A into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
12,075 17,882 11,745 2,280 43,982 48,531
13,405 12,665 8,215 2,900 37,185 40,361
13,965 11,903 7,365 2,225 35,458 39,740
6,740 5,249 770 975 13,734 15,833
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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