AoeStats
← Launger

Arabia

509478499Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 51m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vikings · Argentina
1188
+14
🇦🇷 Hindustanis · Argentina
1120
+17
🇦🇷 Japanese · Argentina
1088
+18
🇦🇷 Persians · Argentina
1058
+20
🇵🇱 Franks · Poland
1166
-18
🇨🇳 Saxons · China
1158
-18
🇬🇧 Persians · United Kingdom
1124
-17
🇨🇴 Mongols · Colombia
1104
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 2,496 9:31 23:17 39:40 ⚔ Scout Rush
43 2,200 8:59 20:45 44:38 ⚔ Scout Rush
42 2,181 10:05 21:16 36:06 ⚔ Archer Rush
38 1,965 11:26 16:40 39:33 ⛏ Fast Castle
37 1,892 13:05 26:11 46:57 ⚔ Archer Rush
34 1,736 11:11 23:43 — ⚔ M@A into Archers into Skirms
33 1,711 10:11 20:35 45:37 ⛏ Fast Castle
30 1,530 9:33 24:04 43:48 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,840 14,682 23,855 2,185 75,562 76,405
28,290 11,355 17,730 1,600 58,975 64,037
27,845 9,216 18,125 2,900 58,086 62,917
26,955 11,428 15,895 3,115 57,393 61,733
15,525 16,974 14,320 1,500 48,319 66,375
18,755 14,490 4,835 1,755 39,835 40,884
9,620 11,513 3,340 3,760 28,233 29,532
9,200 8,623 2,940 750 21,513 22,251
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.