AoeStats
← 大白

Nomad

509397394Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 52m 41s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Vietnamese · Taiwan
1348
+13
🇹🇼 Danes · Taiwan
1290
+16
🇲🇽 Turks · Mexico
1264
+17
🇹🇼 Franks · Taiwan
1244
+17
🇨🇳 Vietnamese · China
1297
-16
🇵🇹 Persians · Portugal
1291
-16
🇨🇳 Franks · China
1287
-16
🇳🇱 Malians · Netherlands
1254
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,527 14:29 23:04 35:32 ⛏ Fish Boom FC
36 1,890 15:00 22:19 37:41 ⛏ Fish Boom into Fire Galleys FC
35 1,854 13:07 27:32 40:18 ⛏ Fish Boom
33 1,722 13:19 22:57 46:31 ⛏ Fish Boom into Fire Galleys FC
30 1,578 13:19 25:02 46:23 ⚔ Fish Boom into Archers
30 1,590 14:12 18:35 36:37 ⛏ Fish Boom FC
26 1,395 16:20 29:13 42:50 ⛏ Fish Boom into Galleys FC
15 785 13:50 22:42 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
22,775 24,515 11,780 7,940 67,010 87,387
17,970 27,399 13,375 2,970 61,714 63,861
20,355 13,828 9,855 1,185 45,223 51,129
15,605 17,986 5,410 1,935 40,936 49,868
11,300 14,826 8,245 4,500 38,871 39,390
11,625 13,703 9,945 2,600 37,873 40,348
17,145 10,973 8,020 1,610 37,748 43,778
7,295 5,059 275 1,085 13,714 14,370
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.