AoeStats
← BattlePONY 775

Arena

510024456Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 58m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Saxons · Chile
801
+10
🇺🇸 Bohemians · United States
722
+13
🇦🇺 Huns · Australia
654
+16
🇺🇸 Maya · United States
446
+25
🇦🇷 Bohemians · Argentina
687
-16
🇵🇪 Mongols · Peru
669
-17
🇦🇷 Persians · Argentina
649
-16
🇦🇷 Berbers · Argentina
638
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,695 14:22 23:00 40:52 ⛏ Fast Castle
27 1,544 9:58 17:39 37:30 ⛏ Fast Castle
22 1,293 14:22 19:07 29:08 ⛏ Fast Castle
15 853 11:23 19:07 35:47 ⛏ Fast Castle
15 888 10:21 22:22 32:43
14 832 11:18 20:27 32:54 ⛏ Fast Castle
13 779 10:54 20:41 31:50 ⚔ Skirmisher Rush
9 528 12:39 23:29 41:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,130 10,520 26,445 750 76,845 87,095
30,085 15,635 19,995 4,130 69,845 90,701
27,410 13,985 11,215 4,100 56,710 67,986
20,230 17,610 17,220 1,400 56,460 61,528
15,065 15,450 6,550 2,045 39,110 47,953
13,510 10,305 8,950 2,100 34,865 36,693
10,515 7,250 7,705 1,510 26,980 36,040
10,355 5,420 1,225 1,400 18,400 21,580
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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