AoeStats
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Arena

509612485Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 45m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Danes · Taiwan
1058
+13
🇨🇳 Franks · China
1041
+14
🇷🇴 Byzantines · Romania
987
+16
🇨🇳 Turks · China
958
+17
🇫🇷 Gurjaras · France
1081
-18
🇫🇷 Bohemians · France
980
-15
🇫🇷 Japanese · France
979
-15
🇸🇰 Saracens · Slovakia
908
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 1,799 10:35 17:05 36:08
39 1,782 11:58 16:02 29:41 ⛏ Fast Castle
38 1,720 10:48 15:18 35:47 ⛏ Fast Castle
37 1,685 12:28 16:21 30:39 ⛏ Fast Castle
35 1,594 9:57 14:01 33:16 ⛏ Fast Castle
32 1,438 10:35 14:10 29:31 ⛏ Fast Castle
31 1,427 11:02 15:33 31:12 ⛏ Fast Castle
17 760 11:34 19:54 31:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,880 21,865 14,580 2,395 61,720 63,225
25,130 13,285 15,940 2,400 56,755 69,646
20,330 15,990 10,760 4,380 51,460 70,896
16,200 18,220 10,370 1,750 46,540 54,162
17,705 11,110 11,615 820 41,250 47,665
13,105 14,295 7,870 2,805 38,075 46,308
14,250 10,030 4,300 1,050 29,630 31,130
14,940 8,695 3,070 1,630 28,335 31,213
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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