AoeStats
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Nomad

509604097Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 64m 51s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Chinese · Taiwan
1005
+15
🇮🇳 Huns · India
1002
+15
🇷🇴 Tatars · Romania
971
+16
🇹🇷 Teutons · Türkiye
971
+16
1043
-17
🇨🇿 Saracens · Czechia
1041
-18
🇨🇳 Varangians · China
936
-14
🇨🇳 Goths · China
905
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 2,401 15:30 19:55 53:08 ⛏ Fish Boom FC
29 1,857 15:19 28:04 64:50 ⚔ Fish Boom into Archers
26 1,691 17:00 28:01 42:34 ⚔ Fish Boom into M@A into Fire Galleys
19 1,250 15:05 18:39 — ⛏ Fast Castle
15 1,003 16:38 23:34 — ⚔ Fish Boom FC into Archers
15 993 13:25 19:12 39:27 ⛏ Fish Boom FC
13 839 17:26 23:03 43:30 ⚔ Archers into Scouts
12 807 15:17 22:23 48:40 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
31,825 10,925 23,175 6,750 72,675 80,297
36,020 15,864 12,130 4,300 68,314 94,063
33,275 13,553 11,945 2,500 61,273 63,058
18,850 23,352 8,000 3,520 53,722 59,514
21,215 8,950 14,940 2,350 47,455 50,683
10,885 19,310 11,135 3,655 44,985 54,812
8,895 11,100 1,520 1,400 22,915 24,721
8,545 8,529 2,260 510 19,844 22,290
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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