AoeStats
← JakeyHaHa

Lombardia

509502727Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 51m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Slavs · United States
1068
+16
🇺🇸 Varangians · United States
1064
+16
🇧🇷 Persians · Brazil
1095
-17
🇩🇰 Goths · Denmark
1033
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,066 11:36 20:46 41:50 ⚔ Scout Rush
39 2,024 12:35 19:29 40:30 ⛏ Fast Castle
33 1,692 10:04 20:44 39:23 ⚔ Scout Rush
32 1,655 9:35 20:03 36:50 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,115 18,813 10,550 3,765 66,243 67,050
20,370 10,283 13,260 4,195 48,108 54,175
21,415 15,789 5,470 2,205 44,879 52,262
14,805 6,580 6,940 2,050 30,375 45,333
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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