AoeStats
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Arena

509496581Analyzed
2v2 RM · 7d ago on Sep 27, 2026· 56m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Ethiopians · Australia
1106
+15
🇦🇺 Vietnamese · Australia
1055
+17
🇺🇸 Slavs · United States
1084
-16
🇺🇸 Danes · United States
1080
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 2,440 10:41 14:15 30:28 ⛏ Fast Castle
35 1,968 11:35 15:29 30:52 ⛏ Fast Castle
26 1,446 12:17 15:53 32:47 ⛏ Fast Castle
25 1,409 10:51 22:07 32:39

Resources

Player Food Wood Gold Stone Spent Collected
32,795 28,910 16,325 4,200 82,230 97,174
36,285 30,935 6,990 2,600 76,810 89,479
30,210 15,170 22,545 4,100 72,025 89,242
21,605 11,810 9,840 1,600 44,855 58,178
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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