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Fortress

508746739Analyzed
3v3 RM · 9d ago on Sep 23, 2026· 17m 12s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1378
+14
🇪🇸 Maya · Spain
1277
+18
🇲🇽 Poles · Mexico
1260
+18
🇩🇪 Lithuanians · Germany
1348
-18
🇨🇳 Danes · China
1314
-16
1299
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 567 7:31 12:20 — ⛏ Fast Castle
33 567 8:12 12:02 — ⛏ Fast Castle
26 439 7:27 11:07 — ⛏ Fast Castle
23 388 6:45 11:33 — ⛏ Fast Castle
19 334 7:35 12:43 — ⛏ Fast Castle
18 311 7:18 11:49 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,615 3,105 850 200 9,770 9,547
5,550 3,155 250 300 9,255 9,749
4,275 3,060 1,100 200 8,635 8,717
4,275 3,523 250 200 8,248 8,638
3,910 2,885 530 200 7,525 7,792
3,625 2,795 200 200 6,820 7,468
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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