Arabia
508259103Analyzed2v2 RM
·
10d ago on Sep 21, 2026·
17m 19s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 234,648 analysed team-game players on Arabia.
YK@
B
Feudal Age
9:32
vs 10:18
top 27%
Castle Age
—
vs 22:29
btm 0%
Imperial Age
—
vs 39:59
btm 0%
eAPM
21
vs 31
btm 25%
First military
12:14
vs 11:39
btm 43%
▲
Fast Feudal Age at 9:32 — faster than 73% of analysed players on Arabia
▼
Low eAPM (21) — busier hands win idle time back
▲
Town centers almost never idle — 15s across the first 17:19
savabogdi
A
Feudal Age
8:59
vs 10:18
top 9%
Castle Age
—
vs 22:29
btm 0%
Imperial Age
—
vs 39:59
btm 0%
eAPM
32
vs 31
top 48%
First military
11:08
vs 11:39
top 42%
▲
Fast Feudal Age at 8:59 — faster than 91% of analysed players on Arabia
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 6:24 of the first 17:19 — keep villagers queued
MkoPoland88
D
Feudal Age
14:26
vs 10:18
btm 2%
Castle Age
—
vs 22:29
btm 0%
Imperial Age
—
vs 39:59
btm 0%
eAPM
20
vs 31
btm 22%
▼
Slow Feudal Age at 14:26 — slower than 98% of analysed players on Arabia
▼
Low eAPM (20) — busier hands win idle time back
92marcinkol92
D
Feudal Age
11:42
vs 10:18
btm 19%
Castle Age
—
vs 22:29
btm 0%
Imperial Age
—
vs 39:59
btm 0%
eAPM
10
vs 31
btm 3%
▼
Slow Feudal Age at 11:42 — slower than 81% of analysed players on Arabia
▼
Low eAPM (10) — busier hands win idle time back
▼
Town centers idle 3:29 of the first 17:19 — keep villagers queued