AoeStats
← MkoPoland88

Arabia

508259103Analyzed
2v2 RM · 10d ago on Sep 21, 2026· 17m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Cumans · Romania
910
+12
🇷🇴 Bulgarians · Romania
664
+23
🇵🇱 Italians · Poland
845
-52
🇵🇱 Teutons · Poland
787
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 547 8:59 — —
21 366 9:32 — —
20 355 14:26 — —
10 172 11:42 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,375 2,830 650 100 5,955 6,084
2,200 2,045 50 0 4,295 4,031
2,350 1,415 225 0 3,990 4,972
2,200 1,485 50 125 3,860 4,122
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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