AoeStats
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Arena

509087803Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 42m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Turks · Hong Kong SAR China
1479
+16
🇺🇸 Saxons · United States
1421
+18
🇨🇳 Persians · China
1413
+19
🇨🇳 Franks · China
1402
+19
🇨🇳 Vikings · China
1489
-18
🇨🇳 Poles · China
1488
-19
🇭🇰 Britons · Hong Kong SAR China
1461
-18
🇦🇺 Persians · Australia
1445
-17
Player eAPM Actions Feudal Castle Imperial Opening
55 2,358 10:32 14:37 28:31 ⛏ Fast Castle
51 2,198 10:05 13:25 27:13 ⛏ Fast Castle
46 1,984 9:05 25:00 37:37 ⚔ M@A into Towers into Archers
39 1,690 10:21 15:18 28:30 ⛏ Fast Castle
36 1,527 10:15 14:09 28:37 ⛏ Fast Castle
29 1,224 10:33 14:37 27:12 ⛏ Fast Castle
26 1,129 10:22 14:58 30:19 ⛏ Fast Castle
24 1,033 11:15 15:17 41:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,040 14,830 17,965 3,000 77,835 83,832
H
32,915 11,584 26,875 965 72,339 75,701
32,285 11,155 23,900 950 68,290 74,799
18,675 25,610 16,055 3,080 63,420 72,566
24,835 17,378 13,485 2,380 58,078 68,614
18,360 18,935 7,895 2,200 47,390 53,867
12,930 13,998 6,505 1,830 35,263 35,935
12,995 8,959 2,905 1,910 26,769 31,102
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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