AoeStats
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Fortress

509882125Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 73m 10s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1760
+17
🇹🇼 Cumans · Taiwan
1706
+19
🇹🇼 Danes · Taiwan
1616
+22
🇺🇦 Burgundians · Ukraine
1578
+24
🇨🇳 Turks · China
1817
-22
🇦🇷 Slavs · Argentina
1775
-21
🇭🇰 Wu · Hong Kong SAR China
1745
-20
🇨🇳 Poles · China
1738
-19
Player eAPM Actions Feudal Castle Imperial Opening
73 5,308 7:51 11:30 31:03 ⛏ Fast Castle
65 4,784 7:39 11:12 30:31 ⛏ Fast Castle
52 3,775 6:38 10:39 25:47 ⛏ Fast Castle
52 3,816 7:29 11:05 26:03 ⛏ Fast Castle
45 3,274 8:10 12:04 40:21 ⛏ Fast Castle
39 2,841 8:58 13:11 16:31 ◆ FC into Fast Imp
35 2,565 7:51 12:24 34:35 ⛏ Fast Castle
32 2,339 7:34 11:28 34:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
93,585 27,100 53,060 6,840 180,585 188,511
80,110 39,455 31,695 5,335 156,595 174,399
90,625 35,448 22,450 1,800 150,323 156,651
55,920 54,868 33,595 5,745 150,128 177,293
21,745 59,820 41,910 5,605 129,080 162,946
35,435 47,585 20,515 5,640 109,175 118,387
39,800 36,055 21,840 4,895 102,590 113,572
45,455 31,876 22,555 775 100,661 116,188
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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