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MegaRandom

511072107Analyzed
4v4 RM · 4h ago on Oct 3, 2026· 50m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Berbers · China
1521
+11
🇨🇳 Mongols · China
1411
+15
🇭🇰 Danes · Hong Kong SAR China
1345
+18
🇨🇳 Poles · China
1224
+22
🇧🇷 Danes · Brazil
1623
-25
🇹🇼 Poles · Taiwan
1369
-16
🇨🇳 Lithuanians · China
1362
-16
🇧🇷 Magyars · Brazil
1193
-9
Player eAPM Actions Feudal Castle Imperial Opening
67 3,346 10:08 15:25 37:27 ⛏ Fast Castle
49 2,485 10:00 29:02 — ⚔ Scout Rush
47 2,359 9:53 17:25 39:34 ⛏ Fast Castle
43 2,175 10:12 18:16 37:09 ⛏ Fast Castle
42 2,116 10:02 32:10 — ⚔ Scout Rush
34 1,696 10:45 23:34 — ⚔ Scout Rush
31 1,545 12:23 24:00 — ⚔ M@A Rush
24 1,223 10:49 18:54 39:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,505 12,970 19,235 2,150 54,860 56,032
12,960 14,988 11,035 3,925 42,908 47,574
20,830 11,678 8,000 1,505 42,013 46,965
12,750 14,063 8,330 2,450 37,593 39,973
16,585 11,636 5,485 3,785 37,491 41,244
13,300 11,065 3,460 805 28,630 29,818
10,780 11,136 2,480 1,525 25,921 32,468
12,255 5,858 550 880 19,543 28,264
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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