AoeStats
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MegaRandom

511065445Analyzed
2v2 RM · 5h ago on Oct 3, 2026· 42m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1528
+11
🇦🇷 Vietnamese · Argentina
1495
+14
🇧🇷 Varangians · Brazil
1643
-20
🇧🇷 Magyars · Brazil
1198
-5
Player eAPM Actions Feudal Castle Imperial Opening
46 1,940 9:23 14:27 41:59 ⛏ Fast Castle
41 1,739 9:58 19:40 36:01 ⚔ Archer Rush
39 1,622 9:24 18:50 36:01 ⚔ Scout Rush
24 1,010 10:11 15:25 37:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,460 17,440 12,160 400 51,460 55,895
13,195 11,668 6,970 850 32,683 36,643
12,505 7,881 9,160 1,420 30,966 34,257
8,095 9,420 6,715 100 24,330 25,331
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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