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Oasis

509941200Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 52m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
1242
+14
🇦🇷 Franks · Argentina
1222
+15
🇧🇷 Magyars · Brazil
1194
+16
🇨🇳 Saracens · China
1183
+17
1229
-16
🇪🇪 Lithuanians · Estonia
1220
-16
🇩🇪 Britons · Germany
1198
-15
🇸🇪 Chinese · Sweden
1180
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 2,777 9:29 22:03 39:28 ⚔ Scout Rush
50 2,623 10:14 26:45 — ⚔ Archer Rush
48 2,529 9:32 24:36 43:00 ⚔ Archer Rush
42 2,200 10:33 21:42 45:54 ⚔ Scout Rush
36 1,873 10:52 20:40 42:23 ⛏ Fast Castle
29 1,541 10:19 14:56 46:12 ⛏ Fast Castle
24 1,280 10:14 13:59 34:03 ⛏ Fast Castle
22 1,163 11:08 15:05 34:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,150 19,835 26,720 4,850 77,555 86,082
33,000 14,805 17,245 950 66,000 70,977
22,860 26,433 14,615 1,605 65,513 71,154
24,260 7,845 18,170 850 51,125 55,075
14,355 18,653 13,990 3,655 50,653 53,930
22,185 8,056 15,810 1,460 47,511 50,869
20,475 9,583 14,240 2,150 46,448 48,751
13,030 16,456 6,210 1,755 37,451 42,692
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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