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Black Forest

509921650Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 43m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Poles · United Kingdom
1215
+12
🇬🇧 Bengalis · United Kingdom
1180
+14
🇧🇪 Saxons · Belgium
1152
+15
🇷🇺 Teutons · Russia
1124
+16
🇧🇷 Khmer · Brazil
1214
-19
🇹🇼 Persians · Taiwan
1110
-13
🇹🇼 Celts · Taiwan
1110
-13
🇹🇼 Franks · Taiwan
1064
-12
Player eAPM Actions Feudal Castle Imperial Opening
57 2,502 11:47 15:45 29:23 ⛏ Fish Boom FC
40 1,731 13:10 16:57 34:37 ⛏ Fish Boom FC
37 1,603 11:06 15:21 31:00 ⛏ Fast Castle
33 1,457 10:23 14:39 31:32 ⛏ Fast Castle
31 1,353 10:51 14:40 29:44 ⛏ Fast Castle
24 1,065 14:45 20:16 33:11 ⛏ Fish Boom FC
19 810 14:28 20:32 31:13 ⛏ Fish Boom FC
10 416 13:29 20:20 34:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,320 25,990 15,115 2,950 69,375 76,623
26,960 19,945 17,165 1,135 65,205 72,074
35,215 16,723 5,360 1,290 58,588 72,022
23,005 16,871 9,375 2,910 52,161 58,071
20,560 14,145 13,585 1,605 49,895 56,321
15,620 15,336 10,650 3,325 44,931 48,438
18,615 17,433 6,295 1,600 43,943 46,146
15,035 7,915 3,430 1,580 27,960 30,223
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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