AoeStats
← Morgoth_Ak

Baltic

510285798Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 56m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Saxons · Taiwan
1123
+11
🇦🇺 Malians · Australia
1084
+13
🇫🇷 Mongols · France
1070
-14
🇪🇸 Goths · Spain
966
-10
Player eAPM Actions Feudal Castle Imperial Opening
39 2,203 9:57 18:28 36:25 ⛏ Fish Boom FC
32 1,813 10:31 19:28 37:59 ⚔ Fish Boom into Scouts into Fire Galleys
23 1,286 10:59 19:37 37:13 ⛏ Fish Boom into Fire Galleys
15 864 12:48 22:25 35:10 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
30,405 21,950 12,965 2,660 67,980 73,281
23,175 23,575 16,425 1,700 64,875 78,027
13,380 26,528 10,010 4,100 54,018 81,792
26,420 14,436 11,915 1,165 53,936 60,749
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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