AoeStats
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MegaRandom

510770359Analyzed
4v4 RM · 8h ago on Oct 2, 2026· 67m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Vietnamese · Taiwan
1310
+14
🇨🇴 Vikings · Colombia
1298
+15
🇹🇼 Varangians · Taiwan
1294
+15
🇹🇼 Spanish · Taiwan
1246
+17
🇭🇰 Spanish · Hong Kong SAR China
1302
-18
🇨🇳 Byzantines · China
1263
-15
🇨🇭 Huns · Switzerland
1253
-14
🇭🇰 Bohemians · Hong Kong SAR China
1246
-14
Player eAPM Actions Feudal Castle Imperial Opening
83 5,596 10:13 21:46 28:39 ⚔ Scout Rush
51 3,427 10:37 15:03 36:28 ⛏ Fast Castle
50 3,372 11:23 15:38 35:38 ⛏ Fast Castle
41 2,782 10:44 17:29 — ⛏ Fast Castle
37 2,470 9:47 23:45 35:57 ⚔ Scout Rush
36 2,405 11:41 18:40 41:57 ⛏ Fast Castle
21 1,388 10:15 26:05 54:12 ⚔ Scouts into Skirms
19 1,290 9:44 23:16 — ⚔ M@A into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
46,645 23,091 12,870 6,755 89,361 112,311
34,230 33,658 4,730 1,400 74,018 79,024
24,795 19,935 14,605 3,625 62,960 71,385
24,245 22,504 8,870 3,300 58,919 64,585
26,310 19,220 7,650 2,900 56,080 57,116
19,830 20,236 10,825 1,735 52,626 54,228
23,000 7,543 10,255 4,850 45,648 48,110
5,900 4,480 2,215 750 13,345 13,675
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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