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Black Forest

510760651Analyzed
4v4 RM · 16h ago on Oct 2, 2026· 65m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
1327
+17
🇭🇰 Danes · Hong Kong SAR China
1305
+18
🇭🇰 Spanish · Hong Kong SAR China
1283
+19
🇭🇰 Malay · Hong Kong SAR China
1225
+21
🇦🇷 Danes · Argentina
1403
-20
🇦🇷 Mongols · Argentina
1354
-19
🇹🇷 Britons · Türkiye
1342
-19
🇹🇼 Jurchens · Taiwan
1307
-17
Player eAPM Actions Feudal Castle Imperial Opening
77 5,088 9:45 23:26 26:37 ⚔ Fish Boom into Drush into Towers FC into Fast Imp
51 3,322 12:05 17:14 41:26 ⛏ Fish Boom FC
49 3,217 11:10 17:03 36:43 ⛏ Fish Boom FC
44 2,876 11:21 15:02 29:49 ⛏ Fish Boom FC
37 2,460 12:31 20:42 37:50 ⚔ Archer Rush
32 2,096 12:48 16:57 30:17 ⛏ Fast Castle
29 1,920 11:25 17:56 30:53 ⛏ Fast Castle
26 1,708 9:16 13:15 29:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
72,275 31,120 29,280 4,300 136,975 144,615
42,170 38,290 19,775 3,355 103,590 107,529
36,295 32,042 17,690 4,850 90,877 124,522
35,920 23,509 16,160 965 76,554 93,428
36,165 24,615 12,865 1,955 75,600 90,231
21,780 35,507 12,410 1,655 71,352 72,606
24,295 30,377 9,380 3,990 68,042 73,240
19,725 20,422 11,295 3,005 54,447 66,391
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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