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Arena

510553064Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 65m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
1291
+11
🇹🇷 Slavs · Türkiye
1200
+15
🇨🇳 Franks · China
1191
+15
🇹🇼 Magyars · Taiwan
1149
+17
🇭🇰 Inca · Hong Kong SAR China
1244
-18
🇭🇰 Cumans · Hong Kong SAR China
1227
-17
🇹🇼 Britons · Taiwan
1146
-13
🇹🇼 Poles · Taiwan
1062
-10
Player eAPM Actions Feudal Castle Imperial Opening
75 4,890 9:05 29:05 33:02 ⚔ Towers FC into Fast Imp
54 3,563 10:50 14:31 36:37 ⛏ Fast Castle
41 2,684 9:15 17:41 32:06 ⛏ Fast Castle
37 2,456 10:33 14:24 37:09 ⛏ Fast Castle
36 2,380 10:25 14:32 32:17 ⛏ Fast Castle
27 1,770 10:32 14:35 30:24 ⛏ Fast Castle
25 1,651 11:39 17:14 45:56 ⛏ Fast Castle
16 1,061 12:03 16:05 30:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,300 14,230 27,695 12,250 90,475 119,428
34,215 26,160 17,860 300 78,535 85,009
19,590 24,380 16,175 6,210 66,355 68,000
29,170 16,665 12,485 3,110 61,430 113,282
26,600 18,529 8,760 1,985 55,874 59,687
31,695 14,770 3,215 1,345 51,025 58,339
26,445 12,170 6,750 1,710 47,075 60,671
15,855 13,035 5,970 300 35,160 36,503
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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