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Arena

509905220Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 41m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Sicilians · France
1355
+12
🇦🇷 Berbers · Argentina
1326
+14
🇪🇸 Varangians · Spain
1321
+14
🇦🇷 Ethiopians · Argentina
1272
+15
🇭🇰 Teutons · Hong Kong SAR China
1283
-14
🇭🇰 Inca · Hong Kong SAR China
1277
-14
🇦🇷 Teutons · Argentina
1276
-14
🇭🇰 Cumans · Hong Kong SAR China
1258
-13
Player eAPM Actions Feudal Castle Imperial Opening
84 3,448 9:01 24:20 — ⛏ Fast Castle
33 1,364 10:56 18:24 33:42 ⛏ Fast Castle
33 1,368 10:00 14:28 — ⛏ Fast Castle
32 1,299 11:46 15:12 38:53 ⚔ FC into Scouts
31 1,294 9:56 26:35 — ⛏ Fast Castle
31 1,266 9:59 14:26 35:55 ⛏ Fast Castle
28 1,140 9:10 24:01 39:53 ⚔ Towers FC
22 923 8:03 24:47 33:41 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
18,535 10,485 6,110 2,080 37,210 39,999
14,350 10,930 8,135 850 34,265 36,355
15,530 13,445 4,105 400 33,480 43,969
12,540 7,040 2,425 2,670 24,675 27,081
9,855 8,235 4,060 1,730 23,880 25,662
9,800 7,395 2,650 2,640 22,485 26,553
8,330 3,280 3,900 3,245 18,755 20,590
5,095 2,858 2,080 1,605 11,638 12,405
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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