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Lombardia

509858438Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 71m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Romans · Russia
1053
+16
🇷🇺 Mapuche · Russia
1050
+16
🇦🇺 Chinese · Australia
1068
-16
🇦🇺 Danes · Australia
1042
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 3,542 9:57 18:52 41:28
38 2,735 9:56 20:37 52:48 ⚔ Archer Rush
33 2,342 12:16 21:15 38:32
19 1,359 11:53 24:29 44:46 ⚔ Champi Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,020 31,740 26,960 3,235 91,955 95,408
33,505 24,063 19,600 2,900 80,068 84,294
28,895 14,005 15,530 4,140 62,570 82,788
22,900 22,397 15,015 1,250 61,562 63,392
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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