AoeStats
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MegaRandom

509556567Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 62m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Celts · United Kingdom
1065
+17
🇨🇳 Bulgarians · China
906
+40
🇨🇳 Magyars · China
886
+23
🇦🇺 Hindustanis · Australia
1092
-22
🇦🇺 Danes · Australia
1063
-21
🇦🇺 Georgians · Australia
1047
-20
Player eAPM Actions Feudal Castle Imperial Opening
40 2,517 10:46 17:43 41:07 ⛏ Fish Boom FC
40 2,519 12:40 17:42 35:50 ⛏ Fish Boom FC
32 2,020 10:46 21:51 — ⚔ Fish Boom into Scouts
30 1,881 11:56 16:27 31:06 ⛏ Fish Boom FC
27 1,672 9:54 21:45 35:42 ⚔ Fish Boom into Scouts
26 1,623 11:46 16:47 33:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,050 22,109 20,885 5,080 84,124 86,641
27,895 16,640 23,795 6,260 74,590 83,655
28,025 20,995 20,005 3,450 72,475 75,119
26,285 20,846 11,060 3,725 61,916 80,433
23,450 13,295 14,100 4,200 55,045 65,492
11,795 11,255 2,465 700 26,215 30,036
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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