AoeStats
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Coastal Forest

510686663Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 10m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Saxons · India
945
+14
🇨🇱 Byzantines · Chile
897
+16
🇻🇳 Franks · Vietnam
894
+16
🇳🇿 Burgundians · New Zealand
889
+16
941
-18
🇨🇴 Spanish · Colombia
936
-17
🇧🇷 Lithuanians · Brazil
856
-14
🇺🇸 Turks · United States
844
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 426 — — —
22 220 — — —
18 184 — — —
17 175 — — —
8 82 — — —
2 19 — — —
2 18 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,650 410 50 0 3,110 3,443
1,950 300 0 0 2,250 2,441
1,450 350 0 0 1,800 2,170
800 375 0 0 1,175 1,352
0 0 0 0 0 130
0 0 0 0 0 90
0 0 0 0 0 100
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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