AoeStats
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Arena

510164332Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 25m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
1121
+19
🇦🇷 Celts · Argentina
1121
+19
🇩🇪 Saxons · Germany
1178
-19
🇩🇪 Turks · Germany
1178
-19
Player eAPM Actions Feudal Castle Imperial Opening
43 1,097 10:58 15:08 — ⛏ Fast Castle
30 768 10:53 15:07 — ⛏ Fast Castle
23 590 10:52 15:16 — ⚔ FC into Scouts
17 447 11:23 15:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,835 3,690 1,630 750 12,905 14,620
5,915 4,785 1,450 650 12,800 13,295
5,825 4,745 860 850 12,280 14,373
5,350 4,755 670 950 11,725 13,464
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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