AoeStats
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Lombardia

509691466Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 79m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1162
+17
🇩🇪 Saxons · Germany
1161
+17
🇷🇺 Burgundians · Russia
1178
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 2,706 9:31 22:38 40:56 ⚔ Scout Rush
26 2,060 12:21 16:20 35:16 ⛏ Fast Castle
21 1,675 10:31 17:40 36:39 ⛏ Fast Castle
17 1,386 11:14 19:41 49:09 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
79,110 30,269 33,545 1,750 144,674 150,794
53,650 35,657 26,095 5,965 121,367 133,649
32,170 27,527 15,255 855 75,807 89,565
29,545 22,337 15,610 2,565 70,057 80,071
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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