AoeStats
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Nomad

508919594Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 52m 47s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1250
+14
🇪🇸 Ethiopians · Spain
1155
+18
1196
-16
🇩🇪 Vietnamese · Germany
1195
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,930 14:52 19:53 43:16 ⛏ Fish Boom into Galleys FC
30 1,560 13:39 19:49 38:21 ⚔ Fish Boom FC into Archers
24 1,288 13:35 18:01 35:01 ⛏ Fish Boom FC
18 941 14:11 17:55 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,150 16,483 14,170 3,960 56,763 58,765
18,240 20,613 12,855 3,100 54,808 67,162
14,675 17,797 11,295 2,350 46,117 49,193
10,200 12,628 2,905 2,880 28,613 29,683
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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