AoeStats
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Black Forest

508960624Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 45m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇾 Danes · Cyprus
1464
+15
🇳🇱 Gurjaras · Netherlands
1408
+17
🇨🇳 Danes · China
1398
+18
🇩🇪 Persians · Germany
1397
+18
🇨🇴 Spanish · Colombia
1483
-19
🇬🇧 Mongols · United Kingdom
1444
-17
🇲🇽 Maya · Mexico
1430
-17
🇮🇳 Georgians · India
1384
-15
Player eAPM Actions Feudal Castle Imperial Opening
100 4,541 8:42 19:21 31:19 ⛏ Fast Castle
53 2,403 12:14 17:09 34:04 ⛏ Fish Boom FC
45 2,037 8:58 21:50 37:58 ⚔ M@A FC
37 1,664 12:11 22:17 31:56 ⛏ Fish Boom FC
37 1,667 11:15 15:03 37:21 ⛏ Fish Boom FC
30 1,376 10:51 14:53 28:54 ⛏ Fish Boom FC
28 1,271 11:10 21:30 38:53 ⚔ Scout Rush
27 1,209 11:30 22:45 26:49 ⛏ Fish Boom FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
29,800 16,340 11,510 4,500 62,150 75,868
17,655 24,435 15,325 2,690 60,105 68,685
31,010 10,970 13,790 3,665 59,435 63,624
24,210 17,830 11,830 1,865 55,735 57,639
12,675 26,375 13,735 2,950 55,735 65,392
20,715 18,895 5,835 4,000 49,445 64,835
11,925 13,005 7,515 2,585 35,030 39,008
16,545 8,102 6,430 2,370 33,447 42,563
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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