AoeStats
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Arabia

509904341Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 70m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇬 Japanese · Singapore
950
+16
🇨🇳 Berbers · China
933
+17
🇹🇷 Turks · Türkiye
953
-17
🇪🇸 Saxons · Spain
943
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 1,940 9:03 21:03 38:32 ⚔ Scout Rush
20 1,381 11:44 17:37 35:14 ⛏ Fast Castle
15 1,073 11:39 27:14 43:51 ⛏ Fast Castle
9 625 11:22 23:26 — ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
24,390 15,599 12,405 880 53,274 103,344
18,415 17,185 11,355 1,525 48,480 89,386
18,680 10,095 8,925 2,235 39,935 39,655
5,805 3,280 505 225 9,815 10,724
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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