AoeStats
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Arabia

510402170Analyzed
4v4 RM · 12h ago on Sep 30, 2026· 9m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Saxons · United Kingdom
923
+12
🇬🇧 Cumans · United Kingdom
852
+15
🇹🇷 Franks · Türkiye
836
+16
🇹🇷 Bulgarians · Türkiye
808
+17
🇵🇪 Mongols · Peru
876
-17
🇨🇳 Vietnamese · China
853
-16
🇺🇸 Spanish · United States
799
-14
🇺🇸 Huns · United States
794
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 359 — — —
36 356 — — —
31 306 — — —
25 248 — — —
21 209 — — —
14 137 — — —
10 99 — — —
6 62 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,550 611 0 0 2,161 2,468
1,450 630 0 0 2,080 2,000
1,500 550 0 0 2,050 2,592
1,400 577 50 0 2,027 2,266
1,200 620 50 0 1,870 1,982
950 525 50 0 1,525 1,760
1,200 260 50 0 1,510 1,733
1,100 300 0 0 1,400 1,382
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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