AoeStats
← D4RKK

Baltic

510366271Analyzed
4v4 RM · 8h ago on Sep 30, 2026· 50m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
829
+15
🇨🇦 Varangians · Canada
821
+16
🇦🇷 Japanese · Argentina
804
+16
🇺🇸 Persians · United States
782
+17
🇺🇦 Slavs · Ukraine
826
-17
🇺🇦 Saracens · Ukraine
825
-16
🇩🇪 Inca · Germany
812
-16
🇯🇵 Portuguese · Japan
794
-15
Compared against 2,080 analysed team-game players on Baltic.
Cypress Fever D
Feudal Age 13:48 vs 11:24
btm 8%
Castle Age 24:40 vs 20:03
btm 12%
Imperial Age 36:25 vs 35:36
btm 45%
eAPM 11 vs 26
btm 6%
First military 29:59 vs 14:33
btm 3%
▼ Slow Feudal Age at 13:48 — slower than 92% of analysed players on Baltic
▼ Slow Castle Age at 24:40 — slower than 88% of analysed players on Baltic
▼ Low eAPM (11) — busier hands win idle time back
▼ First military only at 29:59 (Monk) — later than 97% of analysed players on Baltic
▲ Town centers almost never idle — 2s across the first 24:40
D4RKK A
Feudal Age 9:36 vs 11:24
top 5%
Castle Age 20:53 vs 20:03
btm 41%
Imperial Age 29:05 vs 35:36
top 4%
eAPM 27 vs 26
top 47%
First military 20:25 vs 14:33
btm 20%
▲ Fast Feudal Age at 9:36 — faster than 95% of analysed players on Baltic
▲ Fast Imperial Age at 29:05 — faster than 96% of analysed players on Baltic
Krypp A
Feudal Age 12:04 vs 11:24
btm 31%
Castle Age 18:03 vs 20:03
top 29%
Imperial Age 31:20 vs 35:36
top 15%
eAPM 27 vs 26
top 47%
First military 23:30 vs 14:33
btm 11%
▲ Fast Castle Age at 18:03 — faster than 71% of analysed players on Baltic
▲ Fast Imperial Age at 31:20 — faster than 85% of analysed players on Baltic
▼ Loom never researched — one lost villager costs more
▼ First military only at 23:30 (Monk) — later than 89% of analysed players on Baltic
Nahue A
Feudal Age 9:57 vs 11:24
top 9%
Castle Age 19:20 vs 20:03
top 41%
Imperial Age 32:10 vs 35:36
top 21%
eAPM 21 vs 26
btm 31%
First military 29:19 vs 14:33
btm 4%
▲ Fast Feudal Age at 9:57 — faster than 91% of analysed players on Baltic
▲ Fast Imperial Age at 32:10 — faster than 79% of analysed players on Baltic
▼ First military only at 29:19 (Samurai) — later than 96% of analysed players on Baltic
LappeN³ | 5eth C
Feudal Age 12:03 vs 11:24
btm 32%
Castle Age 22:33 vs 20:03
btm 24%
Imperial Age 35:38 vs 35:36
top 50%
eAPM 17 vs 26
btm 19%
First military 21:55 vs 14:33
btm 15%
▼ Slow Castle Age at 22:33 — slower than 76% of analysed players on Baltic
▼ Low eAPM (17) — busier hands win idle time back
▼ First military only at 21:55 (Champi Scout) — later than 85% of analysed players on Baltic
tabinoko D
Feudal Age 11:17 vs 11:24
top 45%
Castle Age 23:28 vs 20:03
btm 18%
Imperial Age 36:51 vs 35:36
btm 41%
eAPM 9 vs 26
btm 4%
First military 32:53 vs 14:33
btm 2%
▼ Slow Castle Age at 23:28 — slower than 82% of analysed players on Baltic
▼ Low eAPM (9) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ First military only at 32:53 (Monk) — later than 98% of analysed players on Baltic
FireInside B
Feudal Age 12:06 vs 11:24
btm 31%
Castle Age 16:49 vs 20:03
top 16%
Imperial Age 28:41 vs 35:36
top 3%
eAPM 11 vs 26
btm 6%
First military 27:07 vs 14:33
btm 6%
▲ Fast Castle Age at 16:49 — faster than 84% of analysed players on Baltic
▲ Fast Imperial Age at 28:41 — faster than 97% of analysed players on Baltic
▼ Low eAPM (11) — busier hands win idle time back
▼ First military only at 27:07 (Mameluke) — later than 94% of analysed players on Baltic
▲ Town centers almost never idle — 44s across the first 16:49
Gluyk B
Feudal Age 10:43 vs 11:24
top 28%
Castle Age 21:46 vs 20:03
btm 31%
Imperial Age 32:30 vs 35:36
top 24%
eAPM 13 vs 26
btm 9%
First military 21:47 vs 14:33
btm 16%
▲ Fast Feudal Age at 10:43 — faster than 72% of analysed players on Baltic
▲ Fast Imperial Age at 32:30 — faster than 76% of analysed players on Baltic
▼ Low eAPM (13) — busier hands win idle time back
▼ Town centers idle 4:01 of the first 21:46 — keep villagers queued
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