AoeStats
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Oasis

509793662Analyzed
4v4 RM · 6d ago on Sep 28, 2026· 43m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1040
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1006
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Player eAPM Actions Feudal Castle Imperial Opening
51 2,206 11:08 24:17 39:29 ⚔ Archer Rush
42 1,819 12:14 23:18 43:04 ⚔ Scout Rush
40 1,750 11:33 25:24 41:40 ⚔ Champi Rush
31 1,353 10:32 22:28 37:49 ⚔ Scout Rush
30 1,290 8:58 21:45 39:47 ⚔ Scout Rush
30 1,282 11:58 28:16 — ⚔ Archer Rush
21 896 10:02 18:41 — ⛏ Fast Castle
11 479 11:13 34:00 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,690 8,330 10,065 950 39,035 42,900
19,960 10,752 6,280 1,600 38,592 42,192
17,885 6,979 6,180 825 31,869 35,274
15,200 8,990 7,075 190 31,455 36,072
11,000 9,688 6,925 305 27,918 30,507
11,275 6,328 5,705 200 23,508 29,201
8,500 5,282 2,275 775 16,832 17,017
4,165 3,086 300 180 7,731 8,286
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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