AoeStats
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Lombardia

510268919Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 78m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Persians · Australia
1094
+12
🇳🇿 Danes · New Zealand
1073
+13
🇹🇼 Magyars · Taiwan
1046
+18
🇳🇿 Magyars · New Zealand
1017
-13
🇳🇿 Ethiopians · New Zealand
1013
-13
🇳🇿 Italians · New Zealand
998
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 3,927 9:58 22:14 33:23 ⚔ Scout Rush
31 2,465 10:54 16:42 39:16
29 2,291 10:57 16:33 33:21 ⛏ Fast Castle
27 2,115 11:10 21:16 37:18 ⚔ Scout Rush
21 1,607 10:39 15:56 31:34 ⛏ Fast Castle
17 1,298 10:25 16:02 37:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,680 32,079 36,640 3,275 132,674 153,804
56,975 25,886 36,130 5,235 124,226 156,292
41,780 26,997 18,285 3,430 90,492 116,510
21,810 38,104 18,945 5,120 83,979 115,247
34,405 22,980 18,215 2,930 78,530 98,256
17,610 21,811 14,165 3,175 56,761 73,861
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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