AoeStats
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Arabia

503911265Analyzed
2v2 RM · 28d ago on Sep 3, 2026· 45m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Vikings · Canada
1195
+13
🇺🇸 Hindustanis · United States
1092
+19
🇨🇱 Vikings · Chile
1158
-17
🇨🇱 Chinese · Chile
1116
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 2,061 11:40 24:32 40:08 ⚔ Skirms into Archers
25 1,114 10:01 23:49 39:41 ⚔ Archers into Skirms
24 1,107 10:35 19:41 33:38 ⛏ Fast Castle
22 981 10:28 23:04 35:27 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
30,295 12,868 12,780 2,860 58,803 67,319
16,815 10,101 6,260 1,700 34,876 43,202
14,295 11,156 5,570 1,280 32,301 36,842
10,750 10,388 5,405 2,450 28,993 35,400
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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