AoeStats
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Black Forest

509890495Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 63m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Koreans · Czechia
1111
+16
🇦🇷 Saxons · Argentina
1080
+18
🇨🇳 Mongols · China
1240
-22
🇨🇳 Slavs · China
1000
-38
Player eAPM Actions Feudal Castle Imperial Opening
50 3,123 12:46 17:05 35:59 ⛏ Fast Castle
26 1,627 14:22 18:35 41:57 ⛏ Fast Castle
19 1,187 11:46 17:39 34:00 ⛏ Fast Castle
5 290 20:39 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
51,935 25,652 23,095 3,635 104,317 108,477
20,860 51,258 22,135 3,920 98,173 119,676
22,755 15,251 11,015 3,665 52,686 53,696
1,850 1,197 120 185 3,352 6,390
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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