AoeStats
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Baltic

510508747Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 6m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
976
+12
🇹🇳 Mongols · Tunisia
943
+36
🇦🇺 Persians · Australia
927
+14
🇺🇸 Huns · United States
905
+16
🇭🇰 Magyars · Hong Kong SAR China
1093
-21
🇺🇸 Spanish · United States
886
-14
🇨🇳 Vietnamese · China
835
-12
🇨🇳 Saracens · China
728
-8
Player eAPM Actions Feudal Castle Imperial Opening
60 395 — — —
58 377 — — —
53 347 — — —
47 311 — — —
46 299 — — —
38 252 — — —
27 180 — — —
15 99 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,200 175 0 0 1,375 1,384
950 350 0 0 1,300 1,415
900 350 50 0 1,300 1,187
850 300 0 0 1,150 1,215
800 300 0 0 1,100 1,366
800 214 0 0 1,014 987
700 275 0 0 975 930
800 125 0 0 925 1,022
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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