AoeStats
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Arena

509483756Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 55m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Aztecs · United States
737
+15
🇧🇷 Varangians · Brazil
663
+18
🇧🇷 Khitans · Brazil
628
+19
🇧🇷 Vikings · Brazil
615
+19
🇲🇽 Britons · Mexico
725
-19
🇺🇸 Ethiopians · United States
702
-18
🇨🇷 Persians · Costa Rica
692
-17
🇳🇿 Bohemians · New Zealand
674
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 1,771 10:54 21:35 53:02 ⚔ Scout Rush
31 1,718 12:28 24:02 32:23 ⛏ Fast Castle
30 1,682 10:48 22:53 39:30 ⛏ Fast Castle
17 963 12:01 26:00 48:34 ⚔ Archer Rush
16 899 11:23 23:51 42:16 ⚔ Archer Rush
15 843 10:35 19:36 — ⛏ Fast Castle
15 858 14:33 21:35 42:07 ⛏ Fast Castle
7 408 13:33 23:21 37:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,400 22,430 19,750 3,815 76,395 85,591
31,535 14,375 18,600 3,720 68,230 75,576
17,715 16,825 9,170 2,870 46,580 46,698
19,650 12,530 10,475 1,515 44,170 56,596
18,570 10,790 8,645 2,175 40,180 46,078
11,160 14,730 4,295 3,720 33,905 42,172
13,255 11,330 5,245 3,225 33,055 42,297
14,350 11,130 5,930 750 32,160 31,545
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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