AoeStats
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Arabia

505269979Analyzed
2v2 RM · 23d ago on Sep 8, 2026· 46m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Inca · Taiwan
1082
+15
🇹🇼 Turks · Taiwan
1081
+15
🇹🇼 Romans · Taiwan
1072
-16
🇲🇽 Persians · Mexico
1039
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,054 10:24 20:49 40:16 ⚔ Scout Rush
35 1,614 12:22 17:44 40:50 ⛏ Fast Castle
21 993 10:20 18:28 35:25 ⛏ Fast Castle
21 964 11:28 17:00 37:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,070 12,906 7,985 1,690 45,651 48,129
17,155 13,684 8,265 915 40,019 42,548
18,535 9,850 5,895 1,500 35,780 37,235
11,580 7,540 5,315 950 25,385 27,136
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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