AoeStats
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Baltic

510392276Analyzed
4v4 RM · 13h ago on Sep 30, 2026· 40m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
54 2,188 10:12 21:15 39:42 ⛏ Fish Boom into Galleys FC
54 2,185 12:57 19:58 — ⛏ Fish Boom FC
36 1,440 9:48 19:41 33:53 ⚔ Fish Boom into Scouts
35 1,413 10:00 20:16 34:42 ⛏ Fast Castle
33 1,322 11:59 16:58 32:04 ⛏ Fish Boom FC into Galleys
32 1,278 10:17 25:15 38:16 ⚔ Archer Rush
29 1,154 11:07 25:52 39:52 ⛏ Fish Boom into Galleys
22 892 9:45 25:54 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
18,020 21,925 6,720 1,150 47,815 52,489
20,155 10,860 12,775 850 44,640 47,094
15,725 18,443 7,165 2,310 43,643 47,388
13,325 17,547 7,050 1,230 39,152 43,820
11,865 13,960 4,705 1,820 32,350 37,373
6,975 14,627 2,505 1,145 25,252 25,965
10,230 8,410 2,230 425 21,295 26,226
9,360 5,910 1,835 3,320 20,425 24,133
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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