AoeStats
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Baltic

510376964Analyzed
3v3 RM · 14h ago on Sep 30, 2026· 42m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Varangians · Italy
1379
+11
🇮🇹 Persians · Italy
1281
+15
🇮🇹 Poles · Italy
1252
+16
🇧🇪 Vikings · Belgium
1376
-18
🇧🇪 Persians · Belgium
1219
-12
🇫🇷 Malay · France
1202
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 2,315 10:37 24:00 39:28 ⛏ Fish Boom into Galleys FC
37 1,571 10:55 21:27 39:25 ⛏ Fish Boom into Galleys into Fire Galleys FC
35 1,488 10:06 18:41 34:45 ⚔ Fish Boom into Scouts
28 1,199 11:04 19:11 38:26 ⛏ Fish Boom into Galleys FC
19 822 10:45 14:21 38:46 ⛏ Fish Boom FC
19 823 9:48 19:25 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,360 12,815 21,595 1,700 63,470 65,375
13,495 21,482 7,255 1,210 43,442 45,965
17,005 12,585 8,985 850 39,425 44,885
16,810 12,858 5,935 2,475 38,078 42,247
15,675 14,674 6,030 1,600 37,979 41,274
8,515 7,249 1,095 2,280 19,139 22,489
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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