AoeStats
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Arena

509804048Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 52m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Spanish · Peru
1149
+8
🇵🇪 Franks · Peru
1098
+9
🇨🇱 Bohemians · Chile
1056
+11
🇵🇪 Inca · Peru
887
+17
🇸🇪 Turks · Sweden
989
-13
🇨🇳 Khmer · China
979
-13
🇺🇸 Bohemians · United States
913
-10
🇹🇼 Danes · Taiwan
865
-9
Player eAPM Actions Feudal Castle Imperial Opening
50 2,638 11:34 16:04 33:57 ⛏ Fast Castle
44 2,339 11:36 16:17 26:01 ⛏ Fast Castle
43 2,292 10:30 14:39 29:49 ⛏ Fast Castle
32 1,706 10:38 15:26 25:57 ⛏ Fast Castle
28 1,493 13:07 19:35 — ⛏ Fast Castle
27 1,427 12:51 16:55 28:34 ⛏ Fast Castle
25 1,316 10:59 15:56 29:52 ⛏ Fast Castle
20 1,055 11:19 16:57 40:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,925 12,840 24,520 980 70,265 92,103
34,345 11,855 17,990 3,655 67,845 89,862
29,440 15,818 17,340 3,480 66,078 70,784
19,970 27,555 14,535 2,800 64,860 70,951
23,390 19,640 15,790 1,725 60,545 63,148
26,090 22,915 8,850 1,550 59,405 68,145
25,860 11,301 9,575 1,635 48,371 51,987
7,370 5,660 710 1,580 15,320 16,454
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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