AoeStats
← Kanna Kamui

MegaRandom

510082756Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 58m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Saxons · Australia
782
+9
🇹🇼 Poles · Taiwan
774
+9
🇹🇼 Goths · Taiwan
544
+18
🇹🇼 Hindustanis · Taiwan
532
+19
🇻🇳 Portuguese · Vietnam
622
-14
🇫🇷 Britons · France
615
-14
🇦🇷 Burgundians · Argentina
612
-14
🇨🇦 Byzantines · Canada
589
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,703 14:04 21:33 38:03 ⛏ Fast Castle
22 1,299 11:43 19:37 39:52 ⚔ FC into Scouts
19 1,101 11:03 26:37 46:42 ⚔ Archer Rush
15 908 14:27 20:15 37:46 ⚔ FC into Towers into Archers
14 843 14:22 28:08 48:24 ⚔ M@A into Skirms
14 828 13:07 27:04 39:16
13 763 10:49 27:28 47:09 ⚔ M@A Rush
9 524 9:59 31:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
65,360 14,234 4,670 3,680 87,944 97,231
26,135 22,755 10,880 4,880 64,650 78,975
19,605 23,500 9,700 900 53,705 67,611
21,615 14,075 11,435 2,440 49,565 60,268
19,590 15,877 11,285 2,170 48,922 55,737
17,235 13,020 6,345 2,495 39,095 44,323
17,405 8,500 9,190 2,050 37,145 39,349
7,075 8,170 3,265 1,600 20,110 23,772
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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